This mode is where you will unlock most, if not all of the characters that were sold via DLC in the HD version of the game.įinally, there is the Fantasy Warfare mode, which, like Path of Champions, remains unchanged from the Wii version of the game. In addition, the game automatically saves every few bouts, so if you need a break you can come back later. Every three or four victories will earn you a reward, such as a health bonus, or an unlockable item or character. In Gauntlet mode you are tasked with defeating every character in the game back-to-back. One of the new modes, Gauntlet, is far more interesting than Path of Champions. It's not a big deal-you can turn the 3D off and proceed as normal-but it's still a concern that this was not caught in play testing.
I reached out to THQ for comment, but received no reply. Unfortunately, the Path of Champions mode (specifically the Undertaker path) has a bug which will lock up your 3DS if played with certain characters and the 3D turned on after you complete the final match.
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The Path of Champions mode, which seems like the closest thing to a campaign mode, is the least interesting the batch, amounting to a series of seemingly random matches culminating in a championship bout which doesn't seem much different or more challenging than any of the matches leading up to it. The single-player component of the game is broken up into multiple modes some of these are more successful than others. It doesn't ruin the experience, but it's certainly not a great implementation.
I had trouble with matches against more than one opponent, as I would scramble to change my focus when someone would approach me quickly. In theory, this seems easy, but having to glance down and remove your hands from the buttons in such a frantic game can really disconnect you from the experience. If you want to change your focus to one of the other wrestlers, simply tap their square to focus on that opponent if you want to taunt to gain momentum, tap your own square. The touch screen is split into four quadrants, each representing a wrestler in the game. All of these work just fine, thought the control scheme begins to break down just a bit when the touch control comes into play. The game controls with the four face buttons as weak/strong variants of grapple and strike moves, with the shoulder buttons controlling running and reversals. The 3D effect adds very little, but overall the game looks great on the handheld, and sounds more or less the same as its console brother. It's safe to say that if you enjoyed the console version of WWE All Stars, you're going to like the 3DS version of the game as well. The game plays very similarly to the console version as well, with only a few concessions made to the 3DS control scheme. The match types, the venues, and many of the modes are exactly the same. In most respects, this game is identical to the Wii version. With all this additional content, and an engine that scales down nicely to the handheld without sacrificing much in terms of visual flair or gameplay, the 3DS version of the game seems like it might be the ideal release of the game however there are a few problems which hold this release back.
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The game includes much of the content which was sold as DLC on the Xbox 360 and PS3 versions of the game (and completely absent on the Wii) in the form of a dozen new characters. WWE All Stars for Nintendo 3DS is currently scheduled for release on November 22nd across North America, and November 25th throughout Europe.Eight months after the successful launch of WWE All Stars on home consoles, THQ has brought the newest WWE franchise to the Nintendo 3DS. “We feel this gameplay experience and over-the-top energy will translate well to a handheld format and are pleased to offer WWE All Stars on Nintendo 3DS this fall.” “WWE All Stars has shown incredible promise in THQ’s WWE portfolio with an original gameplay experience and a very attractive roster for hardcore and casual WWE fans,” said Danny Bilson, Executive Vice President, Core Games, THQ. In addition, the game will also feature a power-packed rost of colourful WWE Legends alongside prominent current day WWE Superstars that will include 13 playable WWE characters that were previously offered as downloadable content for the Xbox 360 and PlayStation 3 earlier this year. Promising to take WWE action to the next dimension with fluid and furious arcade-style gameplay in a handheld format, WWE All Stars comes complete with 3D graphical capabilities and two exclusive modes. THQ have revealed that WWE All Stars is currently in development for Nintendo 3DS.